books
We’re not interested in being comprehensive. We want to point you towards the best tools available in every category: Design Principles and Guidelines Apple’s iPhone Human Interface Guidelines iPhone/iPad App Reviews and Design Patterns iPhone UX Reviews. This is Suzanne Ginsburg’s blog where she reviews, and more importantly, analyzes the user experience of different iPhone [ Read More ]
Your boss or client wants an iPhone app designed. You need to become an expert fast. In a day. Fortunately, you already know something about design so you’re not starting completely from scratch. But you still need to know what’s different about the iPhone, how it all works, and some core insights into iPhone UI [ Read More ]
When Apple released the new iPad back in March this year, we had featured a stunning collection of Retina wallpapers for the new iPad. It’d be a crime to not fully utilize the brilliant display on this magical device by using something sub-par on it. Since then, as more and more folks have bought the [ Read More ]
While iOS has been able to natively take screenshots from the beginning, managing screenshots has always been a tad difficult. Your screenshots are treated as regular photos in your camera roll and there is little you can study there. Screenshot Journal aims to change the way you work with screenshots on your iOS device. UIForge [ Read More ]
As mentioned in my previous post about Google TV not all Android apps should be ported to Google TV. In this post I want to talk about differences of smartphones and TVs that I’ll be talking about things to keep in mind when deciding whether or not to make your app available to Google TV and if [ Read More ]
The most common problem from clients or stakeholders is not that the design wasn’t good but that it didn’t meet the business objectives or didn’t solve the problem the app was supposed to solve. This is true for any project but there are a few unique questions for iPhone apps that you should be sure [ Read More ]
We’ve covered a lot of the essential design concepts already in this crash course. Yet, there are still those facts and tricks that separate the experts from the amateurs. Here are a few essential things you will absolutely be expected to know without looking it up: How to take a snapshot of your iPhone screen [ Read More ]
There will inevitably be many cycles of iterating your design before you reach consensus. You need prototyping tools that will allow you to mock up (and update your changes) quickly. Everyone has their personal preference on the tools or medium they prefer for prototyping. Some designers prefer specialized prototyping tools, others prefer the design tools [ Read More ]
With Android, there is a huge range of devices, screen sizes, input mechanisms, and OS versions. You simply can’t guarantee a client or your team that the app that is delivered will look and feel perfect on every possible device out there. While you will certainly do your best to design so that it works [ Read More ]
You need to design an Android app… yesterday. You know something about UI design or GUI design so fortunately you aren’t new to design. Maybe you’ve already learned how to design for iOS (iPhone/iPad) on this site. But you’ve heard that there are a huge range of Android devices with different screen sizes, buttons, and [ Read More ]
When Apple released the new iPad back in March this year, we had featured a stunning collection of Retina wallpapers for the new iPad. It’d be a crime to not fully utilize the brilliant display on this magical device by using something sub-par on it. Since then, as more and more folks have bought the [ Read More ]
While iOS has been able to natively take screenshots from the beginning, managing screenshots has always been a tad difficult. Your screenshots are treated as regular photos in your camera roll and there is little you can study there. Screenshot Journal aims to change the way you work with screenshots on your iOS device. UIForge [ Read More ]
If you’ve ever designed for iOS in Photoshop, you know how long it can take to go from concept to Xcode. You work with Retina and non Retina resolutions for the iPhone and the iPad and you need to save files differently and keep track of quite a few different sizes for different elements. The [ Read More ]