Friday, August 18, 2017

Archive for the ‘Mobile Design’ Category

I wanted to give a quick shout out to two Android apps that designers and app UI developers might find very useful in their work. https://play.google.com/store/apps/details?id=com.scheffsblend.designertools Designer Tools package multiple helpful features into one app. You can can use a grid overlay to check your component alignment, you can overlay your screen with a semi-transparent  [ Read More ]

I’ve not been writing much lately here. The reason is twofold:1) Android has gotten much better lately and there’s much less to complain about. Companies are starting to understand the value of understanding Android design and doing it right. Well.. mostly.. What’s up with the new G+ app??2) And this is the big one. I’ve  [ Read More ]

For some unfathomable reason Google decided to add Splash Screens to their design guidelines. While they now call it a “Launch screen” it’s the same thing. A screen that is shown to the user while the app is loading. Unsurprisingly, this started a lot of (unhappy) discussion in the Android community. I recently added my  [ Read More ]

There’s been more and more discussion about wearable tech and especially smartwatches lately. Apple’s Apple Watch certainly threw some more fuel to the fire when many tech journalists rushed out their reviews of the device. Many of the reviews of the Apple’s device made a big deal about notifications and how irritating and disturbing they  [ Read More ]

I rarely get to write about projects I’ve been involved with myself so writing this one makes for a pleasant change. For more than a year I’ve been working as a consultant embedded as a part of a very talented Android design and dev team at Onefootball. Onefootball, an awesome startup based in Berlin, have  [ Read More ]

 – Doing Android wrong makes me distrust your product’s future. Time after time I keep running to this same issue: hardware companies don’t get Android. Companies building expensive products are either completely failing in their mobile app strategy across the board or put all their efforts to their iOS app effectively making their Android apps  [ Read More ]

It used to be so simple. http://developer.android.com/design/patterns/navigation-drawer.html But things change. Sometimes you have to break the old to create new. When the Navigation Drawer pattern became a part of the Google’s design guideline for Android it was clearly defined and the implementation was available of devs to use. But did Google make a mistake in  [ Read More ]

One of the key features of the Google’s new Material Design is introduction of more animations than we have seen before in the guidelines. Material Design is all about bringing tactile materials to our UIs. Things in real life move and interact with our touch in a certain way. With the new guidelines Google is  [ Read More ]

Sebastien Gabriel from Google’s UX team has written a comprehensive article about designing for different screen densities. This article is worth reading if you’re a designer and worth sharing to your designers if you’re a developer. This post will help designers (even without Android understanding) to understand how to create assets supporting different screen densities.  [ Read More ]

Yahoo! have been busy building Android apps some of which are among the most beautiful apps on the platform. When the first of the new generation apps, Yahoo Weather, launched there was controversy about some of the UX decisions made in the otherwise gorgeous apps. I wrote about them here and even Matias Duarte chimed in  [ Read More ]

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