Friday, August 18, 2017

Archive for August, 2014

Sebastien Gabriel from Google’s UX team has written a comprehensive article about designing for different screen densities. This article is worth reading if you’re a designer and worth sharing to your designers if you’re a developer. This post will help designers (even without Android understanding) to understand how to create assets supporting different screen densities.  [ Read More ]

Yahoo! have been busy building Android apps some of which are among the most beautiful apps on the platform. When the first of the new generation apps, Yahoo Weather, launched there was controversy about some of the UX decisions made in the otherwise gorgeous apps. I wrote about them here and even Matias Duarte chimed in  [ Read More ]

Taylor Ling has written yet another post that is absolutely worth your time. In the latest post Taylor describes the process behind crafting the user experience for the Unclouded app. Read the full post here:http://androiduiux.com/2014/08/12/crafting-the-unclouded-experience/ Android UI Patterns

If you have seen any of my conference presentations you are aware that I keep raving about understanding and supporting user goals in your app design. Supporting users on what they actually want to get done is more important than visual design or even following design guidelines. By that I mean that no matter how  [ Read More ]

Material design is something that I have not had time to write about yet (but believe when I say that I will!). Fortunately there’s no shortage of others talking about it. Today, Google’s Android Developers blog released a great post about the process they used to build the Google IO app for this year’s conference.  [ Read More ]

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